sd gundam g generation cross rays stats guide

Units will also receive HP recovery each turn if docked onto an SFS. (If a given weapon has a special effect, the FX slot will be marked with an O; view the weapon details to see the name and function of the special effect). SD Gundam G Generation GENESIS - Namuwiki The game can be completed even without knowing how it truly works. Starts with 1 and will increase every 100~150 points by 1. MS whose size is greater than M will occupy more slots inside your ship. SD Gundam G Generation Cross Rays - Beginner's Guide to Gameplay Mechanics There's small chance the unit will not use up turn during chance step activation. A comprehensive guide to basic gameplay mechanics. This comment is awaiting analysis by our automated content check system. Type Weapon type (e.x. This game is full of ways in which the player can gain new units. If unit's HP has reached Zero by any mean, they're destroyed and gone forever. Please see the. Good that more people have noticed this, thank you. Start with MP according to personality as following: Morale of enemy faced become Normal after battle, Damage dealt +50% when use support attack/counter, This effect is not stackable unless it's from Unit's AGE System, Movement +1 for allies within control area, Final Damage +30% for Warship-Raid-Link Attack, Charisma +30. Introduction to character/unit stats in detail including Custom Character. The Official Cross Rays Unit Compilation Guide by Ralen This is a comprehensive guide that includes every unit in the base game (including secret units) for every alternate universe. (Skills can also be used on Guest units within its radius). (Warship Master and Leader units can use Skills after moving on the SFS). So any help would be great and sorry to bother all. ContentsUsing The Custom BGM in The GameBasic InfoPreparing The Music FilesLoading The Files in The GameApplying The [], The build is about damaging / wiping out alot of unit in one attack and resupplying unit with EN and HP each turn. So based on this it sounds like Charisma is one of the best stats. The game has the crappy hidden mechanic of lowering your exp depending on the amount of stat your. Does anyone knows how to get a lot of XP easilly? (Other units in the Warship group can participate in the Warships Link-Up without using a turn, and can participate even if they have already used their turn). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Required information is indicated by an asterisk. Lots of pilots have more than one version of themselves. This guide includes damage and EXP Formula. All rights reserved. It kinda depends on the units you're using, as aside from the stat differences in general, weaker units will grow faster, and stronger units will grow more slowly. and our This item will only be visible to you, admins, and anyone marked as a creator. Docking a unit on an SFS provides extra movement and terrain capability (e.x. And can anyone explain the whole develop and merge and evolve unit thing? The battle is also lost if any Guest characters in the given scenario are destroyed. Speed is very important as a MS stat, then EN could be your secondary focus. The 30% increase adds up in the long run especially if you are spending hours to grind. This section may not require to enjoy the game and the formula itself is incomplete and not accurate. Note: Due to an in-game translation error special effects which say they work if attack is critical will always work so long as the attack hits regardless of critical. Each participants also use individual stat value correction for example: Melee Specialty Weapon: (Melee - Enemy's Defense) * 5, Ranged Specialty Weapon: (Ranged - Enemy's Defense) * 5, -990 to 590 : Every 10 points increase multiplier by 1% or 0.01, 590 to 999 : Every 10 points increase multiplier by 2% or 0.02. zerizebawalazasuk - Read online for free. (Normally ground and surface terrain also count as atmospheric terrain for floating units). I personally was trying to understand if Charisma was ONLY used by whoever was in the Guest slot on a warship or if it increased that character's EXP gain overall even in Raid Groups. So much to keep track of. Sign in to add this item to your wishlist, follow it, or mark it as ignored. After moving a unit on an SFS, the unit can also undock and move even further on its own. 29 Mobile Suit Gundam Iron-Blooded Orphans. It has nothing to do with increase damage dealt, Also decrease enemy unit's EN by 10% if successfully hit, Also decrease enemy unit's EN/MP by 10% if successfully hit, Fully restore HP and remove all Debuff status, Deal +30% bonus damage against enemy currently on atmospheric terrain, Will not work on enemy on other terrain even though they have atmospheric terrain. Warship team can set specific character skill to be used in battle as desired, at a cost of only Warship and Master can execute the skill. It is not too overly complicated nor that it's too simple. Awaken will increase Weapon Power with "Awaken" effect, luckily the game has already done adding a bonus to your weapon as it shows on unit screen. One more time the entire team's ATK is used here. links to websites that attempt to steal information). Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/824550/SD_GUNDAM_BATTLE_ALLIANCE/, https://store.steampowered.com/app/1816670/GUNDAM_EVOLUTION/, https://store.steampowered.com/app/1367080/MOBILE_SUIT_GUNDAM_BATTLE_OPERATION_2/, https://store.steampowered.com/app/728530/SD_GUNDAM_G_GENERATION_CROSS_RAYS. Raid Group gains +1 for entire team. Is that accurate? Although there's quite a few things aren't clearly explained in game, not to mention some of them are not correctly translated which mislead the actual effect entirely. Skill that benefit own force will affect all ally units in the control area except skill that can only apply on one unit. Deal damage as though enemy's DEF is -30%, In game translation say "Defense" which is incorrect, In game translation say "if critical" which is incorrect. This guide lists the Group Dispatch missions, the possible rewards, conditions to unlock them and also Mobiles Suits you can only obtain via Group Dispatch missions. Money Makeer guide for new and old PASSIVE income. Group Dispatch Missions Guide Espaol - Latinoamrica (Spanish - Latin America). Units inside of the warship recover HP and Energy over the course of a turn. This is a comprehensive guide that includes every unit in the base game (including secret units) for every alternate universe. SD Gundam G Generation Cross Rays Beginners Guide (Tips and Useful Info), SD Gundam G Generation Cross Rays Warship Captain Build Guide, SD Gundam G Generation Cross Rays How to Use Custom BMG, SD Gundam G Generation Cross Rays Money Maker Guide (Passive Income), Captain (Command) = Increases all Stats directly; Command Stat determines range of warships blue aura, XO (Auxiliary) Increases Captains stats and warship HP and EN, Communications (Communications) Boosts warship accuracy, Navigator (Navigation) Boosts warship evasion, Mechanic (Maintenance) Boosts HP regen per turn, Guest (Charisma) Units within group gain more EXP, Ranged Ranged weapon damage and accuracy, Awaken Damage and accuracy for weapons with the Awaken effect, EN Energy (performing attacks costs energy). Valve Corporation. Damaged warships automatically repair a fixed amount of damage per turn. Show items tagged with all of the selected terms: Click here to learn more about Steam Guides, Character/Unit Performance and Damage/EXP Formula Guide. Especially Charisma for Executor Pilot, can multiply damage up to 400%. Gundam Epyon Registration Number : OZ-13MS It was developed at the behest of OZ leader Treize Khushrenada and based on the Tallgeese and five Gundams. Each Link-Up weapon will have different number of max hit, - Each hit use current displayed accuracy and will be calculated separately. Seat #3 - Operator - Uses Shooting Uses Shooting stat to raise the hit chance of the Warships Weapons. Beyond creation, four eras come together as one! Or create your own and share your tips with the community. Some of abilities aren't explained clearly or the translation is not correct in game so I will note them. It's advised to save often before engaging in battle especially early-game because losing unit is a big set back where everything you have grinded for has become nothing. Click. This defaults to your Review Score Setting. About the Stats - SD Gundam G Generation Cross Rays - GameSpot All rights reserved. Cannot revert back unless station in warship for 1 turn. I'll be adding more tips in this section as I find more info or discover interesting stuff. A ranged MS should be piloted by someone proficient in long rage, same with melee (you can check a MS "type" by looking at its attacks.. the icons will tell you the type of each attack, so that you know if a MS has more ranged or melee attacks). Although there's quite a few things aren't clearly explained in game, not to mention some of them are not correctly translated which mislead the actual effect entirely. Ranged/Melee/Defense/Reaction +80 if HP is 100%. Required fields are marked * Name * Email * Website Add Comment Save my name, email, and website in this browser for the next time I comment. At Lv99 All unit will have almost exact same stats value except HP if never use point on it. If you believe your item has been removed by mistake, please contact, This item is incompatible with SD GUNDAM G GENERATION CROSS RAYS. (Other Units in the Raid group can participate in the Link-Up without using a turn, and can participate even if they have already used their turn). Is there a beginner's guide for Cross Rays. Skills can be used by each individual unit in the Raid Group only on itself (Skills available are determined by the Pilot of each individual unit). All rights reserved. ContentsBasic InfoSquad StrengtheningAcquiring UnitsFilling Guest Unit Get GaugeDesignCaptureDevelopmentExchangeDispatch MissionsQuestsAcquiring PilotsEvolution Tips Basic Info []. Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! Guest units are units which the player always starts with by default in a given scenario. You need to sign in or create an account to do that. Currently. SD GUNDAM G GENERATION CROSS RAYS deploys today on PC! - 85% of the 5,865 user reviews for this game are positive. So you don't just get machines for doing the story missions, you need to fill up their GET gauge by scoring kills with them, and that only unlocks them for purchase in the shop. All rights reserved. Each terrain space on a map has a % rating for each applicable terrain type (e.x 5% atmospheric) which increases the evasion of a unit occupied on that space. Other crew positions in the warship use their specified stat to increase the stats of the Captain. Developer: TOM CREATE. (Skills of the same type cannot be stacked onto the same unit). Also MOB is only stat that increase critical chance for Link-up Attack (refer to unit stat section). Skill has to be set in the group forming screen and can only be used by Master and Warship Captain. Master slot unit will get +1 Control Area as well as ability to regen HP/EN at the end of turn similar to a Warship. Genres: Strategy. To provide Support Counter, it must have a weapon with enough range to reach the attacking unit from its current position. Increase Weapon Power with "Awaken" Weapon Effect by following: 0~250: Every 25 points increases Power by 50, 251~500: Every 50 points increases Power by 100, 501~999: Every 100 points increases Power by 200, Further enhance accuracy of "Awaken" Weapon (Max +20%), Accuracy increases regardless of enemy's reaction/mobility, Still subjected to abilities that increase evasion, Increase range of Weapon with "Awaken" by 1 at 76, 201, 351, 601 and 901 (Max 5), Further enhance all Warship Captain's stats value (Executive Office: XO only), Increase Warship HP/EN (Min/Max HP 500/10000: Min/Max EN 5/100) (Executive Office: XO only), Increase Warship Link-up Damage (Executive Office: XO only), Further enhance Warship Captain's Melee/Ranged stats value, Increase Warship Link-up Damage (Communicator Only), Further enhance Warship Captain's Reaction stats value (Navigator Only), Increase Warship Link-up Damage (Navigator Only), Further enhance Warship Captain's Defense stats value (Mechanic Only), Increase HP recovery rate for Unit standing by in the Warship at the start of own force turn (Max 100%) (Mechanic Only), Increase Warship Link-up Damage (Mechanic Only), Increase Warship Link-up Damage (Guest Only), Increase Damage Multiplier of Raid Link-up Attack by following: (Pilot who execute Raid-Link only), Abilities with same name but different Lv are, Abilities with different name but have similar or same, (MP - Enemy's MP) : Def bypass starts at 10 difference by 18%, 999ATK with 200MP against enemy with 190 MP and 390 DEF, 999ATK with 240MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 465 DEF, Determined, Passion, Belief and ZERO; 320, Tranquil; 300 but does not change morale to High, Additional damage bonus is capped at 50000, Stat increases this way cannot be increased by, Main stats for Warship/Raid Link-up Attack, Reduce Enemy's % Multiply Base Damage (Cannot reduce below -90%), Reduce Enemy's Warship/Raid Link-up Damage, -990 to 590 : Every 10 points increase multiplier by 1%, 590 to 999 : Every 10 points increase multiplier by 2%, Leverage Pilot's Accuracy Stats for All Weapon type, Leverage Pilot's Reaction Stats against enemy attacks. Same with pilots, doing the quests only let's you . Contents [ Hide] Warship Crew Stats The Captain's Command stat and Pilot stats both affect the warship. The game can be completed even without knowing how it truly works. If 2 units of the raid end the turn near each other they will regain HP and a little EN, otherwise (if a unit ends the turn with no raid ally nearby) they will regain 30% of EN, Whenever a unit kills an enemy they get to act again, up to 2 times (you get 3 attacks in total). Like I know Ranged and Melee have to do with the damage potentials of weapons depending. Pinpoint attacks happen when attacking a point occupied by an enemy warship (they deal more damage than normal attacks). Yeah exactly man that's why I made this because there's so many contradicting answers. Raid's team get balanced with difficulty penalty due to how formula work in favor of pilot stats. Excellent guide, even for returning players who want a refresher. When a MS levels up you receive points to spend in its stats, ranging from attacks to HP, EN and speed (this is VERY important at higher difficulties, as it affects both dodging and hitting capabilities). There're two type of groups in game which will have unique features and different team built lineup. When attacking, a Master can receive attack support from any allied units (including the warship) within its purple radius (regardless of whether they are part of the same Warship group); units may only participate in the attack support if they have not yet used their turn and have enough weapon range to reach the enemy unit from their current position. There are certain attacks only usable during (Super) High Tension. This item has been removed from the community because it violates Steam Community & Content Guidelines.

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