Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. I have tried being able to manipulate the top deck, but I can't figure out the mana to do it repeatedly. Gruul Battle Standard. Let's go back in time and discuss the impetus for this deck. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. We typically want to start by re-playing an enabler. Redshift's Consult Kess primer is also excellent if a bit less detailed. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. This means when we use it to put Yuriko onto the battlefield from the command zone we haven't "cast" her, meaning that commander tax doesn't apply. I would also like to point out the cards that specifically synergize with Ninjas were cut. I want to make a quick note here. My version of the deck is far from perfect. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Privacy statement | These cards are great because they not only provide great value throughout the course of the game, but can help us to finish well also. I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. That being said, some still opt for this approach, and if you are interested in playing a deck like this you can watch a sample game here- https://www.youtube.com/embed/kLvDlCm30MI. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! Tetsuko was in and out of this deck during the design process, but she made the final cut because I realized how valuable she could be in situations where the air is gummed up with flyers. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. This site 2023 TappedOut.net, LLC Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. Originally Skulker was included in this list because of its combination of activated and triggered abilities. The fact that Hope of Ghirapur also has a colorless cost shouldn't be ignored. Dimir Infiltrator is also a great tutor who can grab us Counterspell, Tetsuko Umezawa, Fugitive,Cover of Darkness, and more as suits our needs. Back to Deck List. But we can bounce them to hand if necessary! If you like my articles, follow me there! I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? It turns out that blue and black have trouble with most noncreature forms of removal. During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. Feel free to skip some of these if you have a good sense of how Yuriko works. It is a testament to Yuriko's power that she can and is played in cEDH. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. The first was called Unblockable, which included creatures such as Gudul Lurker and Mist-Cloaked Herald. UB (Dimir) The UB color combination has always been a struggle for me in Commander, in large part because I could never find a commander to match my personality. March 27, 2022, Kamigawa Ninja Review! Xenograft is included in this deck for redundancy. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. These changes will be reflected in the primer in the near future! Glen Elendra Liege will buff almost all of our creatures, and many of them will be gifted a hefty +2/+2. We've addressed the creatures and the Ninja enchantments, so we turn now to the supporting cast. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. Ninja More on that below! Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. I suggest running [ [Conspiracy]] over this. In these panels, I go through each category in depth and explain each of my card choices: Free spells have a track record of being very powerful in Magic, and these 0 mana creatures are no exception. 0 1 83. Blinkmoth Nexus, Creeping Tar Pit, and Faerie Conclave offer us three additional ways to get damage through, and the opportunity cost is virtually nothing. By the way, please don't be intimidated by the cost! Luckily, black offers us the best tutors in the game. Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) - TappedOut I know what you're all thinking: "Scot! Personally, I like to play to win, and love to optimize every deck that I play. What we'll be looking for, first and foremost, are cards which grant all of our creatures evasion. Added a changelog! while also having the option to win at instant speed on an opponent's turn. Over time I want to get those blinged and autographed since it's my first deck. If we can do this we easily double three triggers to six or four to eight, and very often that alone will be enough to kill the table. DMCA requests | DMCA requests | Our curve is just under 2.5, which this means two things. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. 0 0 54. What's the best cEDH writing, including primers, that you've read I'll find another good home for the best artifact tutor there is. Of our 30 creatures, 27 of them have natural evasion. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. You can also make it more competitive by adding the Demonic Consultation & Thassa's Oracle combo, or stax pieces like Null Rod. But it's useful to have other sources of card draw, especially when they're ninjas too. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. People figure out pretty quickly that Yuriko is really not worth killing with a removal spell, so while I didn't draw Mox Amber in my games, there was basically no situation where drawing one . One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. HOW GOOD IS YURIKO IN cEDH? - Play to Win Deck Tech - YouTube After looking at this deck, I know what you're all thinking: "Most of those creatures suck!" Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. Almost more important than our evasive creatures is the ability to turn them into Ninjas. The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. This will allow us to ninjutsu our other ninjas onto the battlefield, and more importantly, get Yuriko back ASAP if she is destroyed. Articles and comments are user-submitted and do not represent official endorsements of this site. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! That being said, I haven't had any problems with my removal, but the numbers seem low on paper. We can still play small unblockable creatures, and we can still have our Edric-esque ability, but we're going to have to work for it a little bit, making us inherently less threatening. They hit most creature removal, boardwipes, and Dictate of Erebos/Grave Pact, which are about as common as Sol Ring in my meta. At 5 mana, Temporal Manipulation is as cheap as it gets for an extra turn spell. Feb. 16, 2022. Ultimately the current strategy is to overwhelm with ninja triggers. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. I'm debating taking [[fallen shinobi]] and [[scheming symmetry]] out as it's been pretty expensive and risky to pull off. Need advice on a budget cEDH Yuriko (based on Playing with - Reddit We might also want to grab the best card on the deck. Thirdly, ninjas have great toolbox properties, so employing a variety of tutors helps us to make sure that we have the ninja we need to deal with the problem we have. Attention! Budget Commander NINJAS! | Yuriko EDH Deck Tech - YouTube Counterspell and Mana Drain are great catch-all counterspells, and Mana Drain has the extra bonus of helping us cast our expensive extra turn spells. To begin with, she can draw cards like a champion (even though, again, we aren't really "drawing" them), so we don't need as much draw as we would in another deck because its built in. Hence this one gets the cut, but if you are missing any of the other three this is a good card. We also are running lots of great tutors. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. Temporal Trespass and its imitators are great. We also have 12 cards, not including Yuriko, that can let us draw through our deck. In the early game, a card like Phantasmal Image can copy our Tormented Soul to give us an additional body, while in the later game it gives us the chance to enjoy our opponent's Blightsteel Colossus. The following primer will be extensive and have a good amount of detail, and some of the earlier sections will explore the evolution of the deck from release till now. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. If the table is ok with playing it, and I manage to flip it, we all cheer and laugh, but ignore it as a simple land and continue play as normal. Yuriko can be built with a variety of power levels in mind. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. We will win the game through a combination of combat damage and burn. But I don't really enjoy playing combo decks, so I've opted to not include the aforementioned Demonic Consultation & Thassa's Oracle combo. But with more testing, I believe the tempo advantage they provide is enough to outweigh this downside. Swan Song, Counterspell, and Negate each provide us a catchall for the spells that will give us the most trouble. While there was always an argument for this based on top-deck manipulation and because of the potential to drop it early and use it to explode ahead of the competition, it really is more of a pet card for me, and there are more synergistic options. Primer Yuriko Pivot cEDH - A deck created using Feeds | Yuriko, the Tiger's Shadow (Commander) - EDHREC 0 0 0. Let's take a look at the glue holding this party together. Welcome to my Yuriko primer! Evacuation is great in that it is instant-speed and cheap, allowing us to be the first to rebuild after the wipe. It's rare for me to get excited about a non-green strategy. In fact, in my opinion she has several qualities that make her a more appealing choice overall. By Theme Primer; Stats; My Price Tabletop Arena MTGO. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. This will require TappedOut.js included in your blog. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. That's until you consider that we can copy Yuriko, and now draw two cards and inflict twice as much burn damage for each attacking creature. For a long time, this category was split in two sections. If we dome our opponent's with Temporal Trespass on turn two they will probably gang up on us and destroy us before we can get into a commanding board state. I still need to find a place for it though. It's also worth noting that we are pretty psyched to steal any Equipment, so maybe make friends with your opponent playing Nazahn, Revered Blacksmith (shout out to Mason at the Underdog's Corner). Either way, I couldn't be more excited to see what game-breaking stuff this card will do. It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. Four of these effects is too much, Nexus is strictly better and a different permanent type than the others (and can be tutored with Whir of Invention, Arcane Adaptation is better costed and Conspiracy is more flavorful and in a different color. Insidious Dreams can also just be used as a value piece if you aren't ready to win but want to claw back from being behind. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. Whatever works best for you and your playgroup! Yuriko is an interactive commander whose ability allows us to circumvent the commander tax. As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. June 18, 2022, Lots of Testing! This site is unaffiliated. I'm assuming that's equivalent to a 7-8, shy of cEDH? Have at it! I'm a Timmy that loves Green, Creatures, and Lands. Otherwise Yuriko can be running penny commons and still do amazingly well. Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. AP45054 1 minute ago. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. https://www.moxfield.com/decks/IQMMoWTVcU6U1bTb-2epvA. It's possible to play expensive commanders successfully, but it's much tougher when you expect them to be the linchpin of your strategy. I also want to point out that while we very often might be able to cast Yuriko as soon as turn two, that we want to be careful with how aggressive we are with her. While he'd still be better than Throatseeker because of his damage alone, he still doesn't make the cut. Like I was saying earlier, extra turn spells are effectively used as extra combat steps. What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. When the man comes around Commander / EDH. If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. Ninjutsu Phantasmal Image is whatever we need it to be. Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. Contact | She also has a unique ability called "Commander Ninjutsu." This annoying message will go away once you do! This week we're taking a look at Yuriko in cEDH!MOXFIELD - https://www.moxfield.com/YURIKO DECKLIST - https://www.moxfield.com/decks/AvvPQMehv0eejejUeySkAgD. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. ?, Ninjitsu, to learn from, Seems there are no cards in the Acquireboard. Instants and sorceries are likely our biggest issues anyway, and we'll be saving Dancer to eliminate a pesky Wrath. The second was Flying and featured 1/1 flyers for 1 with another ability, like Faerie Seer or Mausoleum Wanderer. It is yuriko but with lots of Ninjas. Ideally, we want to be in a winning position by turn 6-7. I don't think it's too much of a stretch to assume that we will be able to find these enchantments one way or another. This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Primer Yuriko Farm Yuriko - Turbo Ad Nauseam Yuriko has been a fan favorite in the EDH community for quite some time and that is largely because Yuriko is a card that nearly every single Magic player can identify with. We're also running a bonus enabler in Whirler Rogue who, at four cmc, is far above the rate we'd want for a regular enabler. TappedOut.js Blog Widget, We'll want to begin by ramping, as in any deck, and by getting out some of our ninja enablers. This means that you're the primary target for your opponent's interaction. Copied to clipboard. This is a subreddit dedicated to playing the Commander format of Magic: The Gathering at the highest power level possible. Here's a few things that I considered when deciding on removal spells: Does it have a high cmc? Tempo Yuriko. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. There we have it, ladies and gentlemen. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. We want to get Yuriko, the Tiger's Shadow out and attacking on turn 2 (or turn 3 at the latest). Tempo But we still have two ways to do it- Spark Double and Sakashima the Impostor. Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! Reddit and its partners use cookies and similar technologies to provide you with a better experience. That's not a cEDH thing, mostly a Yuriko thing. While we will want to use her a bit early on in order to draw some cards, there is a balance to be struck between getting in some damage and keeping our opponents focused on each other and not us. Back in the Pre-Modern Horizons day we were all in on copying the seventeen ninjas we had, and trying to dupe Yuriko as much as possible. We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. My concern, however, is that Door relies on us castingNinjas. The problem of course, is that these cards are most likely to rot in our hands and possibly draw us early aggro.
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