backrooms entities list

The creepiest entity is the bone thief. Unlike other floors, however, Level 0 is devoid of native entities. Below, all the main entities of the backrooms. These include Smilers and Scratchers. Take extra precautions if encountering this Class of Entity. Originating as an eerie picture on a 4chan board, fans of the Backrooms have expanded upon the initial lore by adding additional layers, or floors, many of which are inhabited by bizarre and often terrifying creatures known as entities.. One other way is to check and see if their blood is translucent much like a skin stealer. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. WebEntity 1- Entity 1 Proposals Entity 2- Hounds Entity 3- Smilers Entity 3.5-Frowners Entity 3.9-Rattlers Entity 4- Skin Stealers Entity 5- Partygoers Entity 6- Partypoopers Entity 7 However, the Camo Crawler is tame compared to the parasitic snake-like Paralie or the murderous child variants of the Facelings. The only reason that they are not higher up the list is the fact that you can momentarily stun them into not attacking you by intimidating them. Minimal: The Entity does not attack a lot, however it is able to slightly hurt wanderers. These entities were planned to be added into the game, but they were scrapped. While the leaky steam pipes are dangerous enough on their own, the danger of Level 2 lies in the sheer number of hostile entities that live there. This level is also home to Growlers, aggressive but dim-witted creatures made of pipe-cleaners that hunt through echolocation. There is not too much in the way of new information to learn about these entities due to their similarities to werewolves. Other types of entities found in Level 1 are Skin-Stealers, which prey on humans by disguising themselves with the skin of past victims, and Dullers, grey humanoids that ambush prey by pretending to be puddles. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly. it seems nearly impossible to get away from him once he has set his mind on getting to you being that he has aerial superiority and speed as well as being able to fly through the walls. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. Following a seasonal cycle of spring, summer, autumn, and winter, the weather outside Level 4 can be calming and terrifying. Level 5 is believed to be the home of the Deathmoths, acid-spitting moth-like entities that can occasionally be found fluttering around in other areas of the Backrooms. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. They are most often aggressive and seek to attack and potentially kill the player. There are many different types and varieties of entities, both hostile, While it may appear to be a harmless balloon at first glance, if players get too close to it, it latches on and attacks with a gnarly jumpscare. These entities can be found only on a single level. Connected to Level 2 via fire escapes, Level 3, the Electrical Station, is another labyrinthian floor dotted with bizarre machinery. The most dangerous entity found on Level 2 are Smilers, terrifying creatures that stalk their prey from the shadows and can only be identified by their piercing eyes and glimmering teeth. Level 1, also known as the Habitable Zone, is a massive warehouse that, true to its name, is habitable. If you see their eyes and mouth light up from a dark room, smiling at you, you are supposed to make eye contact with them until they leave. If you want to see more entities, then go here. Entity 10, otherwise known as the Skin-Stealers, are tall, seemingly skinless, humanoid entities that peer through the darkness with two beady red eyes. The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. All Entities on Every Level of The Backroom Level 0 The Lobby Image: Wikipedia Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. Entity 110, known as the Carnivorous Balloon, truly encompasses fear in what is familiar. Should you stumble down a flight of stairs in Level 6, you will splash down into Level 7, Thaslassophobia. Outside of one room, Level 7 is a vast, shallow ocean. If the person excepts the offer, the beast of level five will devour them whole. Being that this entity is so large and mysterious, as well as dark and creepy; and coupling those facts together with it being able to know clip through walls, puts it up towards the top of this list. Because the Backrooms narrative is entirely fan-generated, hundreds of floors and thousands of entities exist within the Backrooms established lore. WebEntity Number: 4 Habitat: Majority Description Deathmoths are giant moths that inhabit the Backrooms. Unofficial Backrooms Wiki is a FANDOM Lifestyle Community. These are the most common entities in the Backrooms. Neither is their location. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: However, it is noted that Class 3 Entities are almost always found alone. The Backrooms Full Wiki is a FANDOM Games Community. Having trouble finding entities in the wiki? While it might be unnerving to see something so familiar amidst the fear of the unknown within the Backrooms, the Carnivorous Balloons simple design doesnt have the same scare factor as some of the other entities hidden in Inside The Backrooms. WebEntities 1-99 Entity 1 - "Dullers Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 3,2 - "Screamers" Entity 3,3 - "Blushers" Entity 3,5 - "Frowner" Entity 3,8 - "Laughters" She's been a fan of games like Minecraft and Pokemon since her childhood, but has recently found a love for story-based games like Life is Strange, Night in the Woods, and Resident Evil. In this tier list, the creepiest of the creepy will be at the top in the red category labeled S. The least creepy category will be in the green section labeled E. As we move through the anomalies and categories, there will be an explanation as to why each one has made that tear in the list, as well as a detailed explanation of what that entity is. Do Not Sell or Share My Personal Information. Putting this information together with the fact that adult facelings are actually often times nice and helpful; this places these entities at the bottom of this list. Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! Inside The Backrooms is just one of several indie horror games based on the Backrooms urban legend. God save you if you hear something wandering around nearby, because it sure as hell has heard you" As a result, the list in those parts has been shortened to just the catalogued entities. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. Variable: Entity's behavior depends on the Level/kind of entity, it is. If you feed this entity high-quality meat, it will give you psychic readings and be friendly to you. They are able to tear a human/entity apart. Low: The entity will not attack unless provoked, and they are able to cause medium injuries to wanderers. Pending: The entity was recently discovered, however it behaviors are unknown, and is still being researched. Not only can these entities steal your identity, but they can also mimic your voice in order to steal your entire identity as a whole. Their mouths are long and horrifying, decorated with tiny sharp teeth built so that they can wear their victim's skin as a disguise. These creatures are known to add extra layers of skin on you once they make contact with their hands. THIS IS A FICTIONAL CONCEPT, Scan this QR code to download the app now. Understanding the behavior and nature of entities you encounter within the Backrooms is crucial to your survival. Once your bones disappear, and you have simply caught in a glimpse of its eyes, you will be unable to defend yourself any longer. While the name of this entity is, in fact, six arms, the creature itself has more than that many prehensile limbs coming from its body. Hounds are incredibly strong and fast, which help them move up the list from the bottom sections. The major reason that this entity is at number one in the S tier category is the fact that if you simply catch a glimpse of its eyes, your bones will simply be gone. They are most often aggressive and seek to attack and potentially kill the player. Lastly, "Habitat" refers to how often you'll encounter the Entity. Level 7 is home to two entities. These Dullers can no-clip their arms through walls in order to grab a person by their throat in order to catch them and kill them. Do Not Sell or Share My Personal Information. There are well over 1000 entities known to occupy the back rooms. The Backrooms are often depicted as endless maze-like hallways that are tinted yellow from floor to ceiling. These creatures also do not have hands and instead they have leech like teeth at the end of their arms. However, fans of the Backrooms have collectively agreed that the first nine levels of the Backrooms, often referred to as The Main Nine, form the backbone of the Backroms nebulous canon. Many proposals have attempted to attack this question to no avail. The reason that facelings are at the bottom of the list is due to the fact that many of them are actually known to have friendships with humans that are in the backrooms. WebEntities 0-99 Entity 0 The Humans Entity 1 The Backrooms Entity 2 Windows Entity 3: Smilers Smilers Entity 4 Deathmoths Entity 5 They may not be able to chase you down because they do not move, but they will mimic voices and sounds in order to get you to come and see what is going on in that location. Each Entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database, but when in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. This page is like. The unknown whispers from the dark shadowy figures just beyond the windows lends a heavy hand to just how creepy they really are. While there is simply too many entities to go over in this short article, we will be making a tier list based on the creepiest entities within the backrooms. The entity's intensions can vary. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. The windows are exactly what they sound like. The party goers are called this, mainly due to their appearance, and the level in which they reside. The only footage that is able to be found and documented from this entity is of it next to entity number 121 and attacking a human in an almost impossible physical manner with respect to speed and strength. Medium: Same with the last, except the entity is able to kill a wanderer. "Number", as the name suggests, refers to the numerical notation of an entity. This entity resembles a disheveled humanoid figure that walks all on fours, similar to a dog or a caveman. He runs the website as the webmaster and creates all content for the oddities blog. The truth, however, is that there are an unknown amount of total of rooms within this liminal anomalous area. However, most Class 4 Entities must be purposefully summoned to fight. This designation is used for certain parts of the list where vast sections of it only have a few catalogued entities. An alternate dimension that swallows those unlucky enough to no-clip out of reality, the Backrooms is one of the most popular internet phenomena ever conceived. Class 1 Entities are easy to avoid due to their behavior. Contents 1 songs 2 Facelings 3 Hounds 4 Smilers 5 Deathmoths 6 Skin-Stealers 7 Insanities 8 Jerry 9 Angel songs e o it-he llo u IT-BUY Facelings Class Theta refers to all entities which haven't been clearly documented. Entities are non-human lifeforms which can be found on various levels. Other than that they are not one of the more dangerous entities in this list. The impostors are entities that do not have a lot of information on them. Skin givers make their way up the list at a decent pace. Class 2 Entities are somewhat aggressive creatures who are capable of harm, but are easy to escape. Anomalous Entities are entities which do not conform to the format of a standard entity page. I was wondering if you could expand on your opinions in this article, specifically why you put entity 23 in D tier? This means that they are sneaky in their approach which certainly makes them creepy. Some which are very similar in appearance and/or traits to another are listed as another type of the main entity. If you find yourself wandering into the realm of creepy online urban legends, its only a matter of time until you run into something related to the Backrooms. If for no other reason, it can make your bones disappear right out of your body just by looking you in the eyes from a distance. Tyler is a twenty-one-year-old senior studying professional writing at Champlain College. If you do not make eye contact the entire time, and you break eye contact, they will chase you and attack you. In-game, players need to maintain eye contact with The Hound in order to put distance between the creature and themselves. These tricky entities are also known as entity number 67. Entities are creatures inhabiting the Backrooms. They are classified into four categories: their number, name, hazard, and habitat. "Number", as the name suggests, refers to the numerical notation of an entity. "Name" is what the entity is known as. "Hazard" refers to the implicit danger of an entity, ranked on a scale of zero (0) to seven (7). The Backrooms are certainly one of the most surreal stories to have graced readers screens for a long time. If you did, and you want to see more like this, you can find plenty of other articles right here in our Backrooms category. However they are not that intelligent. The Backrooms are often depicted as endless maze-like hallways. Not only is Level 8 inhabited by nearly every previously-mentioned entity, but its also home to some unique horrors. If their blood is, in fact, see-through, they are an imposter and not a human. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. Some are classified as a sub-entity or variant of an individual entity species because they resemble one another in appearance and/or traits. Entities with anomalies are also clearly marked with special symbols, etc. WebThe Backrooms: The entity is found in all levels. What makes this entity so scary and creepy is the fact that it does not choose to kill his victims right away. This entity resembles a What helps them move up in the list is the fact that they are creepy. has assigned each entity a number. Entities are categorised into 6 separate classes. The entity is intimidated by the eye contact and won't bound toward players if they're staring straight at it. The reason that it is so low on the list is because of its baseline attitude towards humans. While this entity may be easy to avoid, the paralyzing fear to players who are communicating using walkie-talkies as to if and when Bacteria will spawn around them is chilling, especially in those dark hallways. Accessible from Level 1 through doors, Level 2, Pipe Dreams is a maze of concrete maintenance tunnels lined with steam pipes. Lastly, "habitat" refers to how often you'll encounter the entity. We believe that there may be an unlimited amount of rooms within the back rooms. There is minimal footage and little information to be found. These are simply many of the windows that are found throughout nearly the entirety of the back rooms. Being a floating eyeball is bad enough, but adding the incredible amounts of speed and strength, with the mysterious nature behind this entity, makes it obvious that it would find its way up the tier list a good way. Fortunately, Level 4 is home to various human outposts that will lend aid to wanderers. There are many different types and varieties of entities, both hostile, and passive. While these entities are found on most levels, and are not some of the most dangerous, they find their selves towards the top of this tier list, simply because of the creepiness and scariness factor of actually turning into one yourself. The beast of level five is known to look like a man in a nice business suit with an octopus as his head. They do kill humans, but they also run from any threat more often than not. Inside of the fandom for the backrooms, there are many YouTube channels that visit most of the entities and levels that there are information about. Once it feels like it has done enough in making the person insane it will offer that person untold riches and power. "Number," as the name suggests, refers to the numerical notation of an entity. There are different creatures inside of every level, and if you are looking for information on these creatures, there are plenty of places to find that. Entity number 121 is also known as a bone thief. "Name" is what the entity is known as. WebEntities are creatures found in Da Backrooms. It is sort of a visual similarity to a pop-culture werewolf. Backrooms Unlimited Wiki is a FANDOM Games Community. Level 3 is home to one unique entity, the Wretch, a human being mutated by the sheer existential dread that permeates the Backrooms. Related: Evil Dead Rise Age Rating and Parents Guide. WebReality Levels (Levels that are part of The Frontrooms. Hounds are also known as entity number 8. They are also super intelligent. Do Not Sell or Share My Personal Information. The thought of laying on the floor with no bones unable to defend yourself has to be the creepiest idea on this entire list. This is a large creature with an incredibly wide open Imposters:. In this list, entities are organized through numbers. Jeffery is also known as entity number 7 and is incredibly intelligent and tricky. Appropriately, this level is home to some aquatic entities. With four-player co-op and decent graphics (given the game is still in early access), Inside The Backrooms also sheds its own spotlight on some of the chilling entities that are rumored to stalk those unfortunate enough to be trapped in the Backrooms. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. For convenience, theM.E.G. They are incredibly mysterious and found throughout the almost the whole back rooms on almost every level. Lets look at all the entities in Inside the Backrooms and how to survive them. On the inside of the large mouth of this creature are its eyeballs. However, the sensory deprivation that Level 5 inflicts on wanderers has driven many to insanity. This entity is not particularly dangerous when compared to many of the others within the back rooms. User blog:JustaWhiteSkull/father of the void archive, User:MoonlightSerenity/Sandbcx for the Facelings, User blog:SkyCityXD3/Non-Canon Joke Entry 1, User blog:TheTigerFiles/Entity - The Bright Light That Shines Over Infinity, Do Not Sell or Share My Personal Information. They are called the smilers because of their appearance. Hi! The major reason that Jeffrey finds himself so high on this list is due to the fact that he can turn you into a mindless zombie for all eternity. It is generally friendly and nice, especially if you have high quality meat to feed it. Inside The Backrooms is just one of a handful of indie horror games based on the concept of the Backrooms. Other entities include Scratchers, who make their presence known by dragging their claws along the walls, and Facelings, which resemble regular humans but often lack distinctive features like faces. Entities are creatures found in Da Backrooms. They can be found across multiple levels. For convenience, the M.E.G. "Hazard" refers to the implicit danger of an Entity, ranked on a scale of zero (0) to seven (7) (Exceptions apply). However, while Level 1 is arguably the most friendly floor in the Baxckrooms, its also home to several deadly entities. MORE: The Best Free-to-Play Horror Games on Steam. While the younger facelings are mischievous and often times devious, they are still not nearly as evil or dangerous as many of the other entities within the backrooms. Class 3 Entities engage in fights and are harmful. The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. Being forced to look at this creature, not knowing if it'll run towards the player staring at it anyway, builds more terror inside the player than the humanoid entity's eerie but plain design. However, if you feed this cat nothing or low quality meat, it may turn into a vicious animal and attack you. While this means that Level 0 is technically one of the safer levels in the Backgrounds, many new arrivals succumb to hunger and thirst or are driven to madness by Level 0s sheer monotony. They have no recognizable features other than a drawn on :-) where a normal face would be. The thought of the fact that, even though you are able to get away, you still cant get away because they have already done what they needed to do is the scariest part about this entity. Class 1 Entities are creatures who are not outwardly hostile, but can be harmful if provoked. Do Not Sell or Share My Personal Information. Entity (Number Unknown) Cable Monster or "CE" means "Catalogued Entities". That said, since the popularity of the urban legend has skyrocketed, fans have built on that setting and created other subliminal levels of the Backrooms. This level of unclarity places these entities towards the bottom of the list, due to the fact that several of the others have purely evil intentions. As a result, Level 1 is home to various survivor communities that sustain themselves through scavenging and trade. RELATED: Best Modern Horror Games That Use PS1 Graphics.

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